Thursday, 14 April 2011

'Ere weez go!!!

So....... Month one of the new tale of gamers with my orkz and the challenge is harder than you would expect. 400Pts, only one troops choice, only one H.Q. and all for £50 (with a bit of squeeze room for the V.A.T. increase) There are two ways I could realistically go. Assault on Black Reach or the ork battleforce. Initially I was thinking that AoBR would be better for month 1 and to be honest in probably would be if I was only thinking about month one, but this is the only month I could afford the battleforce, where as with a monthly budget of £30 I could get AoBR latter (yes it cost £55 but just the orkz would be about £30)








So the battleforce it is then. As I'm planning to do an Evil Sunz Kult of Speed army I want every model to either be fast moving in it's own right or have a transport, So I started off with the Truck from the battle force and after tha mandatory red paint job, filled it with Boyz. I added a nob with a power klaw and boss pole to give the mob extra combat punch and then decided to upgrade them to 'ard boyz. As I'm only allowed one troops choice in the first game I need there 'eavy armour to keep them alive long enough to claim an objective and the extra cost means that I can make the army up to 400pts despite only having one troops unit.





Anyone see a problem....? There's no HQ unit in the ork battle force. Or is there.....?


Well no, there isn't, but I've converted one. Fitting with the evil sunz theme I've gone for Wazdakka Gutzmek as my HQ choice. Being able to move 24 inches to claim a 3+ cover save AND firing 4 strength 8 shots a turn is really potent and 5 strength 9 power klaw attacks on the turn he charges should turn the tide of any combat he joins in with. He needs to be this potent cos at 180pts he is nearly half my army for the first game.



To make Wazdakka I used one of the standard bikers with parts from the boyz mob nob, some spare assault cannons from my salamander landspeeders (Like I was going to ever use anything other than flamers and meltas on my landspeeders), a tau fussion blaster, the scenic bass from a mounted high Elf prince, some space skulls and a bit of green stuff. I'm pleased with the finished product but do let me know what you think.


As for painting I started with the skin, Orkhide shade base coat with successively light dry brushes of Snot green, Goblin green and Rotting flesh give a fast but effective ork skin colour and I gave Wakdakka a Thakka green wash to darken him up a bit. I wanted to keep the red parts clearly red, but looking dark and dirty so I started with Mechrite red with a Devlan Mud wash. I then picked out the armour and straps in another coat of Mechrite read and an edge highlight of blood red. The metal parts were mostly just Boltgun metal dry brushed over chaos black, broken up with areas of Tin Bitz with a lighter Boltgun metal dry brush. To complete the evil sunz look I added some yellow details, such a glyphs and check pattens but chose Iyanden Darksun as the yellow tone to keep then suitably dark.



I tried something a bit new for bases, snakebite leather dry brushed over scorched brown to give a muddy effect with patches of Scorched grass to give the effect that a once verdant field is now torn up by the advance of the Speed Kult.





Not quite finished painting all the boyz yet but I've still got a week to go. After the first battle I'm planning to get a blog up with how it went and some pics from the game.





See you soon.




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